Procedural puzzle game; The rules and tools change each time you play. Players of puzzle games and rogue-lites should give this game a try. This game contains some AI-generated art and sounds for faster prototyping but my hope would be to make something with small team.

Updated 3 days ago
Published 5 days ago
StatusIn development
PlatformsHTML5
Authornicbiondi
GenrePuzzle
Made withUnity
Tagsmatch3, proce, rogueli, Roguelite
Average sessionA few minutes
InputsMouse, Touchscreen

Development log

Comments

Log in with itch.io to leave a comment.

Patch #3
1) improved readability of scoring

2) improved readability of power plant customer with better images and descriptions

3)toned down some sounds and effects

4)added new fire animation and flint animation to help indicate to players that hitting flint can light neighboring wood on fire to create coal

5) fixed display bug with drill timer

6) added "tally up!" text before scoring to improve legibility of voice over

7) various bug fixes and juice

(2 edits)

Clever idea to make a puzzle game like a roguelite!  I never play puzzle games but I do play roguelites, so that's my background.  Here's my thoughts:

  • Audio sounds great for the most part, satisfying crackle and break sounds with good pitch variance
  • Appreciate the highlight around a group of wood to help utter newbies like me realize that's something you want
  • Offering new abilities on a match 3-type of game is cool, never seen that before.  That said, I never play match 3 games, so I wouldn't know :)
  • UI looks good for the most part for a prototype!

Critiques:

  • I played the whole first round without realizing I had to click twice to actually break a brick.  Again, I never play games like this, so that's probably utterly my own fault
  • I didn't really know what I was doing while playing, I couldn't tell what I was doing right or wrong with getting points or score.  I was guessing I need to get wood in alignment, and jewels are supposed to wind up at the bottom, so I was doing that, but it wasn't clear if I was getting points for that.  More visual feedback for what specifically I did right would probably help
  • Audio sound of coin gets a bit much at the end of the round when you hear a lot in a short time, a less sharp (and more short?) sound would be ideal
  • I hit a bug where I couldn't click anything after the final round, needed restart
  • The UI dialogs that pop up feel too big for desktop size screens
  • Why does the announcer urge me to hurry up, if there's no time element? Lol
  • Bug:  The number 2 stayed on screen after I think having a miner on my screen, happened again with I believe another miner
  • The camera shake feels a bit too fast or too far spatially since it happens so often
  • I can't understand how to make a powerplant - the example image says 3 adjacent wood, but no adjacent wood was in the example picture

Hope that helps!  Feels quite solid mechanically for a prototype!

(+1)

thanks for the thoughtful critiques! It's very helpful in seeing what things don't make sense. The announcer says "tally up!" not hurry up :D. I'll be addressing many of these things today. I might stream it.

updated build, notes:
1) removed debug console that popped up sometimes, especially on mobile

2)when on mobile, tools do are not used until you release press, allowing you to see the shape indicators, except for hammer, hammer still uses on down press on any device.

give me some helpful feedback please!