WisdomMinerAlpha
Procedural puzzle game; The rules and tools change each time you play. Players of puzzle games and rogue-lites should give this game a try. This game contains some AI-generated art and sounds for faster prototyping but my hope would be to make something with small team.
Updated | 3 days ago |
Published | 5 days ago |
Status | In development |
Platforms | HTML5 |
Author | nicbiondi |
Genre | Puzzle |
Made with | Unity |
Tags | match3, proce, rogueli, Roguelite |
Average session | A few minutes |
Inputs | Mouse, Touchscreen |
Development log
- first draft of game5 days ago
Comments
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Patch #3
1) improved readability of scoring
2) improved readability of power plant customer with better images and descriptions
3)toned down some sounds and effects
4)added new fire animation and flint animation to help indicate to players that hitting flint can light neighboring wood on fire to create coal
5) fixed display bug with drill timer
6) added "tally up!" text before scoring to improve legibility of voice over
7) various bug fixes and juice
Clever idea to make a puzzle game like a roguelite! I never play puzzle games but I do play roguelites, so that's my background. Here's my thoughts:
Critiques:
Hope that helps! Feels quite solid mechanically for a prototype!
thanks for the thoughtful critiques! It's very helpful in seeing what things don't make sense. The announcer says "tally up!" not hurry up :D. I'll be addressing many of these things today. I might stream it.
updated build, notes:
1) removed debug console that popped up sometimes, especially on mobile
2)when on mobile, tools do are not used until you release press, allowing you to see the shape indicators, except for hammer, hammer still uses on down press on any device.
give me some helpful feedback please!